Spaces in future
Spaces. By Apple. OS X Leopard sneakpreview.
Apple OS X Spaces is a tool to change desktop space. Actually Windows Vista also has something like that as well. But it is all about using multi spaces for an user. It is just like having multiple separated workspace at your cubicle and turn your chair to use type writer, writing a letter and drawing schematic on board.
Comparing with ZUI (Zooming UI) such as Looking Glass and Microsoft's Task gallery, I have to name it as PUI (Panning UI).
SO WHAT?
Actually, what I'm expecting to see is rather than 'Controlling Multiple Computer for an User" or 'Multi Computer for Multi User at Same Spaces'.
Actually, what I'm expecting to see is rather than 'Controlling Multiple Computer for an User" or 'Multi Computer for Multi User at Same Spaces'.
Imagine controlling multiple computers with Spaces in a monitor by a person. A space can be from another PC which is sharing with others or occupied for a time. I could be a great tool to control several computers by a person. Otherwise multiple people share multiple spaces together simultaneously too.
Nowadays, many home has multiple computers that connected eachother through home LAN.
Just like a QUAKE, father and son might be able to share a Space. A geekie artist might be able to run 3D rendering on a server farm which he rented from a service company and draw illustration on Mac at his desk. All his need to do is switching Spaces.
BY THE WAY,
it may be not secret. People are more and more addicted to multi windows and hopping those screens around for every minute without special reason. I'm big fan of multitasking but worrying about lack of attetiveness more than 5 minutes.
It can be biggest chanllenge for late 21'st century UI designers. How to make an user to concentrate on it for enough time?
It can be biggest chanllenge for late 21'st century UI designers. How to make an user to concentrate on it for enough time?
Comments
and I agree that 'separated attention' is big problem for this concept... Jef Raskin didn't allow
UI designer to separate user's attention, in his book 'humane interface'...